Cadastral — whose land you are on
Property boundaries colour-coded by tenure: Crown, freehold, roads. Tap any parcel for owner details. Coverage varies, but when it's there, it's worth knowing.
Cadastral data is the boundary lines between parcels of land — who owns what. WildMap colour-codes parcels by tenure type so you can read the map at a glance:
- Crown Land — green. Public land. Some of it is huntable (state forest, national parks where permitted by season), much of it isn't. Always check the GMA overlay before pulling the trigger.
- Freehold — yellow. Privately owned. Hunting requires the landowner's permission — verbal or written, depending on state law.
- Roads — outlined. Hunting from or across public roads is illegal almost everywhere; check your state's regulations.
- Reserves and parks — varies by state; check the parcel detail and the GMA overlay.
How to use it: Tap any parcel to see the Inspector summary — owner (where data permits), parcel size, tenure type, and the address if mapped. On private land, you'll see the registered owner's name and a parcel ID; on Crown land, the managing agency.
Coverage varies by state. VIC has the most complete cadastral data (sourced from MapShare VIC); NSW (six.nsw.gov.au), TAS (theLIST), and NZ (Linz) are progressively rolling in. Where data is thin, you'll see boundaries but no owner detail.
Hunting zones (GMA)
Before you pull the trigger, know what is legal. GMA overlays for Sambar, Hog Deer, Fallow, Duck, and Pest — toggle them individually. Tap the info icon for species, seasons, and bag limits.
Hunting zones in WildMap come from the official state regulators — these are the legal binding overlays, not user-curated.
Victoria — GMA species:
- Sambar Deer — year-round on most public hunting land. Sambar Hound season: 1 April – 30 November, closed during Easter weekend. (Note: the Sambar Hound layer composites into the main Sambar raster — there is no separate toggle.)
- Hog Deer — strictly 1–30 April only. Tags issued by ballot; carry your tag.
- Fallow Deer — restricted areas only; see overlay.
- Duck (waterfowl) — limited season, declared annually. Bag limits vary by species.
- Pest species — pigs, foxes, rabbits. Open most of the year on most tenures, but check the overlay — some declared parks exclude even pest hunting.
- Quail — 4 April – 30 June, state-wide (no separate map toggle — it's the whole state).
Tap any zone polygon for species details, season dates, bag limits, and a link to the GMA regulations.
NSW, TAS, and NZ overlays follow each jurisdiction's regulator — sources are noted in the layer's info icon.
The legal disclaimer that needs saying: WildMap is a planning aid, not legal advice. Always confirm against the current state regulations and your specific licence conditions before hunting. Seasons change; regulations change.
Fire history
Five stacked fire-history layers cover VIC + TAS. Useful for picking ground that has regrown or steering clear of recent burn scars. Tap a polygon for ignition year and area.
Five fire-history layers cover the two states where the data is reliable:
- VIC bushfire history — DEECA-published polygons of every recorded burn since the 1930s, colour-coded by recency.
- VIC planned burns — Forest Fire Management Victoria's controlled burn polygons, separate layer so you can distinguish wildfire scars from planned burns.
- TAS fire history — Tasmania's equivalent, going back further in some areas. (Field format is "YYYY/YYYY" string-typed in TAS data, which the layer handles internally.)
- Active incidents (VIC) — live feed from data.emergency.vic.gov.au. Shows current fires, not historical.
- Road closures — official + WildMap's curated road-closure overlay for known seasonal cuts (note: WildMap's data is hand-coded approximations refreshed twice a year; for legally binding closures check VicTraffic).
Why hunters care about fire history:
- Recent burns (1-3 years) — typically poor hunting. Stock has moved; understory is gone; access can be restricted.
- Mid-recovery (3-8 years) — often excellent. Regrowth pulls deer in for browse; sight lines are still open. Many experienced sambar hunters target this exact window.
- Old burns (8+ years) — back to typical.
Tap any burn polygon for ignition year (where recorded) and burnt area.
Huts, camping, waterways
Bush huts, camping grounds, and waterway names. Coverage on campsites is thin in places — submit missing ones from the hut detail sheet if you know the ground.
Three overlays bundled together because they're typically all about access and logistics:
- Bush huts — most VIC alpine huts mapped (sourced from VICTrack, OSM, and contributed). Tap a hut for name and any contributor notes (water availability, condition).
- Camping grounds — formal campsites and known informal ones. Coverage is thin in places — submit missing ones from the hut detail sheet if you know the ground.
- Waterways — named rivers, creeks, and major dams. Useful for orientation and for picking water sources to map back to.
Note: WildMap shows huts and campsites for navigation context — it does not handle bookings or permit allocation. For Parks Victoria campsite bookings use the Parks Vic site directly; for formal alpine huts, respect any code-of-use signage at the site.
3D terrain + slope
3D terrain tilts the map into relief. Slope Angle shows gradient — useful for planning approach lines in the high country. Satellite and topo toggle is up top.
3D terrain tilts the map into perspective, using Mapbox DEM tiles to render true elevation relief. Useful for:
- Reading approach lines — much easier to see a saddle, a ridge spur, or a re-entry valley in 3D than on a flat 2D map.
- Planning glassing positions — see what's visible from a proposed glassing spot before walking there.
- Stalking — pair with the Slope Angle overlay to read steep ground; sambar tend to bed below ridges in specific gradient bands.
Toggle 3D from the Map Layers panel. Pitch the map with two-finger drag on mobile, or right-click + drag on desktop. The compass icon (top-right of the map controls) snaps back to 2D top-down.
Slope Angle overlay shows colour-coded gradient bands across the visible terrain — green for gentle, red for very steep. Especially useful in the high country where reading slope from contour spacing is slow.
3D terrain works offline if you've saved that area for offline use, but the DEM tiles are heavy — budget the bytes if you're working with metered data.